Thursday 11 October 2007

examples of my work

just a page of work to show what i have done and can do. i am currently working on designs for a new church/ww2 style, broken apart ect. so that should be done in the next few week, also i am learning to drive soon. hopefully that wont effect my work.

Wednesday 3 October 2007

future building

a building inspired by concept art of future buildings, its 2889 tri's and modeled in max and textured in max. the model is made of 4 sections each has a diffuse map, specular map and a normal map all created in photoshop. all the maps are 1024x1024. the build took about 3 days though this was spread over a longer period of time.

Tuesday 11 September 2007

diesel generator prop

for my latest model i chose a diesel generator. again modeled in max and textured in Photoshop. normal map made using the nvidia Photoshop plugin. 3 x 1024 x 1024 maps. diffuse, specular and normal. tri-count is 660. about 1 day to complete.

Saturday 1 September 2007

my finished building

finally got time to finish my building, tri-count is 5440. it's modeled and unwrapped in max, diffuse texture is 1024 x 1024, it also has a normal map and specular map shown in the picture. hope u like it. the whole thing has taken about 2 or 3 days. but i have learn a lot and think i could make it quicker next time.

Wednesday 8 August 2007

a few hours lost in zbrush 3

over the past few days i decided to try zbrush 3 and sculpt from life and this is my outcome.

Monday 23 July 2007

vehicle W.I.P

currently I'm building a car in 3Ds Max, this is my W.I.P so far. not been working on it long.



Monday 11 June 2007

Ogre

Same story 3Ds Max, Photoshop and Mudbox. Tri-count is 12812. with one 2048 x 2048 texture map.



tank

As with the soldier this was created in Max. Tri-count is 4307.

soldier

This is a soldier i made in 3Ds Max. its Tri-count is 9126 and its textured with two 2048 x 2048 textures. The normal map was created in Mudbox and Max. Please click the thumbnails below for higher res images.


Friday 1 June 2007

my showreel

This is my games art showreel produced at GCADT.

Sunday 13 May 2007

Welcome World

I have created this blog to primarily function as a CV/Showreel /Portfolio of my 3D Games art.
It should be fully up in the next few months. until then
see ya