Thursday 20 February 2014

Run Bacon Run

A 2D game concept called "Run Bacon Run" I have been working on in Max.

Concept work and texture.

 Screenshot of textured geometry in Max.

 A few Test Animations.



Some examples of my 2D work


Short Movie Cow

Here is a cow I made for a the short movie "Cows in the Woods",  It was created for fun over a few days. Modeled, Unwrapped, Rigged and Animated in Max. Zbrush for the highpoly. Textured in Zbrush and Photoshop.




Medieval Furniture

2 piece of Medieval furniture, both under 200 triangle. Modeled and unwrapped in Max. textured using Photoshop. Both pieces use the same 128x128 texture. I made these to go with the warthog in the previous post.


Thursday 18 August 2011

Warthog

A 500 tri MMO style character modeled, Unwrapped, rigged and animated in Max. Rigged using biped. Textured using Photoshop. 128x128 texture.





Friday 15 October 2010

Hound

This hound was created in Max, textured in photoshop, Rigged in Max using biped and animated.



Hound walk cycle

Tuesday 15 June 2010

Some of my work from broadsword

This is a selection of my work over the time I was at broadsword, work from Popstar guitar and Thomas the tank.














Thursday 18 March 2010

Its been a while now

Well over a two years since my last post, just before I started working as a full time games artist at a small studio in West Wales, with that now over I am able to move on and get some experience somewhere else. I will post some of my latest works and some things from the games I worked on over the next few months

Wednesday 30 January 2008

really low poly for a polycount forum comp

this model of turok was made for a low poly comp on polycount forum and is 486 tri for turok and the weapons are 148 tri. 128x128 diffuse texture with alpha channel for turok and 64x64 diffuse for the weapons.




Friday 25 January 2008

quick model for a low poly comp

toucannon model is 4ooo tri with a 1024 x 1024 texture covering the cannon, toucan, and bag. the background is separate. made for my entry in the 20th low poly challenge on 3Dtotal forums. hope you like it will update with wires soon.

Tuesday 15 January 2008

low poly Stitch

low poly cartoony model for my portfolio. this model of stitch was done in about a day, its 1708 tri with a 256 x 256 texture and a 64 x 64 texture. modeled in max and textured in photoshop, i also created some low poly shops which are also in the lilo and stitch film.



a quick WIP

this is a church i have finally spent some time on, between all my other little projects.




my other projects include this cobra

Thursday 11 October 2007

examples of my work

just a page of work to show what i have done and can do. i am currently working on designs for a new church/ww2 style, broken apart ect. so that should be done in the next few week, also i am learning to drive soon. hopefully that wont effect my work.

Wednesday 3 October 2007

future building

a building inspired by concept art of future buildings, its 2889 tri's and modeled in max and textured in max. the model is made of 4 sections each has a diffuse map, specular map and a normal map all created in photoshop. all the maps are 1024x1024. the build took about 3 days though this was spread over a longer period of time.

Tuesday 11 September 2007

diesel generator prop

for my latest model i chose a diesel generator. again modeled in max and textured in Photoshop. normal map made using the nvidia Photoshop plugin. 3 x 1024 x 1024 maps. diffuse, specular and normal. tri-count is 660. about 1 day to complete.

Saturday 1 September 2007

my finished building

finally got time to finish my building, tri-count is 5440. it's modeled and unwrapped in max, diffuse texture is 1024 x 1024, it also has a normal map and specular map shown in the picture. hope u like it. the whole thing has taken about 2 or 3 days. but i have learn a lot and think i could make it quicker next time.

Wednesday 8 August 2007

a few hours lost in zbrush 3

over the past few days i decided to try zbrush 3 and sculpt from life and this is my outcome.